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Card Of The Month
Effect: If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.

Card of Demise

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Post by Kirisaki Chitoge Tue Dec 22, 2015 3:15 pm

Draw until you have 3 cards in your hand, also send your entire hand to the Graveyard during the End Phase. For the rest of this turn, your opponent takes no damage. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon monsters during the turn you activate this card.

sounds like it couldve been nice in HAT several formats ago but what do you guys think about this card? would it see much play or is it too situational? i think it might be at least worth a try in heroes.

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Post by DankyLordExodia™ Tue Dec 22, 2015 4:26 pm

Card of Demise 300?cb=20151218090754
Kirisaki Chitoge wrote:
Draw until you have 3 cards in your hand, also send your entire hand to the Graveyard during the End Phase. For the rest of this turn, your opponent takes no damage. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon monsters during the turn you activate this card.

sounds like it couldve been nice in HAT several formats ago but what do you guys think about this card? would it see much play or is it too situational? i think it might be at least worth a try in heroes.

Yes That did sound like a great card for HAT'S. But with the "send your entire hand to the Graveyard during the End Phase" that would make it an acceptable card for Infernitys. Am I right? Lol
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Post by Reaper Tue Dec 22, 2015 5:11 pm

um infernoids being unable to ss, that sounds terrible unless ur opponents deck is slow or u got helmit version of inferiod which isnt a thing and not good if it was
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Post by DankyLordExodia™ Tue Dec 22, 2015 5:18 pm

Not Infernoids. Infernity!

This wittle guy Very Happy
Card of Demise INFERNITYARCHFIEND
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Post by LightRook Tue Dec 22, 2015 5:27 pm

This card would run great in Burning Abyss since their effects activate in grave so if you send your entire hand to the grave then all their effects would go off and could start great combos.
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Post by DankyLordExodia™ Tue Dec 22, 2015 5:31 pm

That is true LightRook24081. Card of Demise would work perfectly in Burning Abyss.
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Post by RogueShadow Tue Dec 22, 2015 10:06 pm

Phantom Knights, GK's, Bujin maybe
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Post by Kirisaki Chitoge Tue Dec 22, 2015 10:54 pm

It would be pretty bad in BA considering you can't SS on the same turn. It's less bad now than with the old BA due to the restrictions on cir and graff. The way I see it, if you wouldn't consider running Duality in a deck, you really shouldn't use this card either.

Bujin is definitely an interesting choice since you can just use the graveyard attack modifier instead of (or in addition to) crane. Super trap-heavy decks with an overall slower pace like Tellars could probably use card of demise. Maybe not Geargia though because you have no benefit in ditching your monsters that you can no longer SS from your hand. GK similarly has a lot of backrow to set but receives no benefit from sending monsters to grave.

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Post by Reaper Wed Dec 23, 2015 11:29 am

-_- why did i think inferonoids
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Post by LightRook Wed Dec 23, 2015 1:20 pm

Kirisaki Chitoge wrote:It would be pretty bad in BA considering you can't SS on the same turn. It's less bad now than with the old BA due to the restrictions on cir and graff. The way I see it, if you wouldn't consider running Duality in a deck, you really shouldn't use this card either.


This could run in the deck even though you wouldn't be able to Special Summon, but it would be a card that you would play when you have a nice field and didn't Special Summon in the same turn, and when you play it you would get all these effects when you discard with Farfa, Scarm, Alich, Barbar, Calcab, or Draghig in hand and none of them even Special Summon, Farfa would banish a card until the End Phase so you could attack less monsters or just a card that Dante couldn't get over, Scarm would add a card at End Phase, Alich would negate a monster effect, Barbar would just do damage by banishing 3 Burning Abyss cards, Calcab targets one set spell or trap on the field and returns it to hand, and Draghig lets you put one Burning Abyss card at the top of your deck. So yes even though you couldn't Special Summon the turn you activate it, these monsters would still get their effect if you discard them.
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Post by Kirisaki Chitoge Thu Dec 24, 2015 10:12 am

BA usually won't benefit from activating those non-summoning effects at the end of their turn as opposed to either player's main phase. Discarding traps like karma cut are used because you have a great deal of control over when you discard and trigger those effects. Card of demise is just not flexible enough for BA.

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